![]() ![]() We developed a system whereby the AI would “learn” the circuits. There are no crude catch-up techniques going on this time, we’ve worked and worked on it to ensure that each race is as tightly contested as possible. We completely overhauled the AI such that each and every race is now competitive from beginning to end. With wipEout PULSE, we wanted to take that even further. With Pure we wanted the racing back at the forefront and we wanted it to be the best, purest racing yet, while striking a balance with the combat elements. ![]() Thanks in the main to the guys and gals over on the forums at fansite WipeoutZone, we know what they liked and disliked about our previous offering, wipEout Pure. We’ve been knocking out wipEout games for years now and I truly and honestly believe that wipEout PULSE is the best yet. You have probably heard of Liverpool as the home of The Beatles, but we like to think of it as the home of anti-gravity racing. Hello people of America, I’m Paul Tweedle, the Producer of wipEout Pulse, blogging at you from Liverpool in the UK. ![]()
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